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(asktog.com/...) Interface design has a number of basic principles. Those principles are valid for GUI and Web design. Knowledge of these principles is a first prerequisite for a successful interface. (www-3.ibm.com/...) This IBM site offers a number of design basics. What makes a user interface pleasant to users? (gnome.org/...) GUI design guidelines for desktop applications. (useit.com/...) How to test an interface design, with a limited budget? Jakob Nielsen's answer: Guerilla HCI. (businessweek.com/...) Computers sometimes frustrate users enormously. Clarie-Marie Karat, a PhD psychologist at IBM, urges designers to understand the user's needs and frustrations. As a remedy she created the 10-point User's Bill of Rights. (asktog.com/...) This juicy anecdote describes a teeth gnashing designer. He sees in horror how users come to nothing. No matter how satisfied the designer may be, users adjudicate on the quality of a design. The designer will have to go back to the drawing board when users face difficulties with an interface. 3 to 5 iterations are usually necessary, but if needed the designer will have to retry 5, 6 or 7 times. (http://www.acm.org/sigchi) The Special Interest Group on Computer-Human Interaction brings together people working on the design, evaluation, implementation, and study of interactive computing systems for human use. (.../colorwheel/...) Which colour combination provides good readability for the colour blinds? |
(Bol.com/...) Jef Raskin has a scientifically based vision on interface design. Why do users fail to see an error message? Why can't pop-ups prevent catastrophes? Which user interface matches the human mind best? (donner.nl/...) It is very tricky to create graphs that are easy to read. Edward R. Tufte shows in his book many examples, both good and bad. His theory is clear, very practical. (Bol.com/...) Donald Norman holds designers responsible when users err. The book describes mechanisms behind daily human activities. Warmly recommended for industrial designers and user interface designers. (Bol.com/...) Alan Cooper describes a large number of principles of a good GUI design The book has a humorous touch. It's smooth reading but faces designers with the problems they create. The book describes numerous design errors and pitfalls. It's a must-have for every designer.
Paper prototypes are highly effective for a successful iterative system design.
SUMit uses rough sketches on paper for a number of reasons:
Users get a good idea, feel free to give comments and it's easy to make fast changes.
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